Watch_Dogs Secret Subtle Gameplay Allows Gamers To Stop and Profile Everybody for 20 minutes
By Maya Mayfield28th September 2013
At Eurogamer Expo, Creative Director Jonathan Morin from Watch_Dogs spoke of a unique feature he believed would set the game apart from other open world titles. Watch Dogs has a subtle gameplay component, " building this component in Watch_Dogs was a real pain in the **s," says Jonathan Morin.
Jonathan explains that this component in the development of Watch Dogs helps to bring density to the open world platforms, where large gaming environments are usually nothing more than just space for players to get from points
A-B, so the aim was to create a lot of things to do within the world as you explore Chicago.
We think this feature will be a great addition to the Watch Dogs open world, and will be a welcome break from all the action players can expect to experience during gameplay missions.
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