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Friday 22 August 2014

How Star Wars VII Director Inspired Velocity 2X

The JBraamz: LENS FLARE Effect

August 22nd, 2014 By Maya Mayfield



How-Star-Wars-VII-Director-Inspired-Velocity-2X-PS4-Games

FuturLab Technical Director Hussain Sheikh has shared how Hollywood director J,J. Abrams has inspired the team during the creative process of Velocity 2X, so much so that his name is actually part of their code database! Since the launch of J.J Abrams 2009 Star Trek movie, Hussain and his team were inspired by the level of Lens Flare effects the director had used, which is now synonymous  with most sci-fi directed movies. Taking this futuristic effect to another level in their development of Velocity 2X, you can see from a few of the gorgeous looking concept art below just how much lens flares has influenced the overall look, feel and polish to the game.


All lens flares in Velocity 2X have been generated as a post-effect, which is then prompted by force levels of the rendered scene. This means the lens flares respond to dynamic lighting, and are concealed by objects in the games  foreground and react to other effects on screen.

Hussain also informed us that the team wanted to create the effect of these lens flares to appear as if it were being produced by a bright or hot spot in the scene. To make this possible, they had to make the lens flares generate halo effect glows around extremely bright objects, making it appear more natural.

Check out FuturLabs recent trailer to see if you can spot some of these JBraamz inspired lens flares for yourself.  FuturLab are also giving lucky gamers a chance of winning Velocity 2X on the PS4/PS Vita, Velocity 2X t-shirt  and a limited edition Velocity concept art book. All you need to do is complete a short survey for your chance to win.  You can also follow the team on Twitter @FuturLab for more information on this upcoming game on PlayStation 4.

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How-Star-Wars-VII-Director-Inspired-Velocity-2X-PS4-Games

How-Star-Wars-VII-Director-Inspired-Velocity-2X-PS4-Games



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